Bcd.asm: addq.l #2,a0 ; Skip Exponent
Bcd.asm:\Next addq.l #1,a0
Bcd.asm: addq.l #1,a0
Bcd.asm: addq.l #6,a7
Bcd.asm: addq.l #4,a7
Builtin.asm: addq.l #8,a7 ; Pop args
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #4,a2
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #4,a7
Builtin.asm:\Ret addq.l #6,a7 ; Pop the stack
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #8,a7
Builtin.asm:\Ok2: addq.l #6,a7
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #4,a7
Builtin.asm: addq.l #4,a7
Builtin.asm: addq.l #6,a7
Builtin.asm: addq.l #6,a7
Builtin.asm: addq.l #4,a7
Builtin.asm: addq.l #6,a7
Builtin.asm: addq.l #6,a7
Builtin.asm: addq.l #3,a0
Builtin.asm: addq.l #8,a7
Builtin.asm: addq.l #2,a0
Builtin.asm: addq.l #8,a3
Builtin.asm: addq.l #8,a3
Cert.asm: addq.l #8,a7
Cert.asm: addq.l #4,a7
Cert.asm: addq.l #4,a7
Cert.asm: addq.l #4,a7
Cert.asm: addq.l #4,a7
Cert.asm: addq.l #1,a4
Cert.asm: addq.l #6,a7
Cert.asm: addq.l #8,a7
Cert.asm: addq.l #6,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #6,a7
Dialog.asm:\Nothing addq.l #6,a7 ; Pop the stack
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #8,a7
Dialog.asm:\Ret addq.l #8,a7 ; It returns 0 if continue
Dialog.asm: addq.l #8,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #8,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #2,a7
Dialog.asm: addq.l #8,a7
Dialog.asm: addq.l #4,a7
Dialog.asm:\Done addq.l #2,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #2,a7
Dialog.asm: addq.l #2,a7
Dialog.asm: ;addq.l #2,a7
Dialog.asm:\ret addq.l #4,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #8,a7
Dialog.asm: addq.l #2,a7
Dialog.asm: addq.l #2,a7
Dialog.asm: addq.l #8,a7
Dialog.asm: addq.l #8,a7
Dialog.asm: addq.l #4,a7
Dialog.asm: addq.l #6,a7
Dialog.asm: addq.l #4,a7
Estack2.asm: addq.l #1,a2 ; One char
Estack2.asm: addq.l #2,a7
Estack2.asm: addq.l #4,a7 ; Pop old ESI
Estack2.asm: addq.l #8,a7
Estack2.asm:\Function addq.l #1,a2 ; Skip '('
Estack2.asm: addq.l #1,a2 ; Advance String Ptr
Estack2.asm: addq.l #6,a7
Estack2.asm: addq.l #4,a7
Estack2.asm: addq.l #4,a7
Estack2.asm: addq.l #4,a7
Estack2.asm: addq.l #2,a7
Estack2.asm: addq.l #2,a7
Estack2.asm: addq.l #1,a5
Estack2.asm: addq.l #8,a7
Estack2.asm: addq.l #4,a2
Estack2.asm: addq.l #4,a7
Estack2.asm: addq.l #1,a1
Estack2.asm: addq.l #4,a7
Estack2.asm: addq.l #4,a7
Estack2.asm: addq.l #4,a7
Estack.asm: addq.l #4,a7
Estack.asm: addq.l #2,a7
Estack.asm: addq.l #1,a0
Estack.asm: addq.l #2,a0
Estack.asm: addq.l #1,a1
Estack.asm: addq.l #1,a0
Estack.asm: addq.l #8,a7
Estack.asm: addq.l #8,a7
Estack.asm: addq.l #8,a7
Estack.asm:\EndTag addq.l #1,a0 ; Do not skip these tags!
Estack.asm: addq.l #2,a7
Estack.asm: addq.l #1,a0 ; Skip LAST tag
Estack.asm: addq.l #8,a7
Estack.asm: addq.l #4,a7
Estack.asm: addq.l #1,a0 ; Skip Current TAG
Estack.asm: addq.l #4,a7
Extra.asm: addq.l #6,a7
Flash.asm:\NoDelete addq.l #2,a7 ; Skip Src
Flash.asm: addq.l #2,a7 ; EM_abandon return a non NULL value if success
Flash.asm:\Error: addq.l #4,a7
Flash.asm:\End addq.l #6,a7
Graph.asm: addq.l #1,a0
Graph.asm: addq.l #1,a1
Graph.asm: addq.l #1,a1
Graph.asm: addq.l #1,a1
Graph.asm: addq.l #2,a7
Graph.asm: addq.l #4,a7 ; pop return1
Graph.asm: addq.l #2,a7
Graph.asm: addq.l #2,a7
Graph.asm: addq.l #2,a7
Graph.asm: addq.l #2,a7
Graph.asm: addq.l #2,a7
Graph.asm: addq.l #4,a3 ; 3rd point
Graph.asm: addq.l #2,a7
Heap.asm:\Ok addq.l #4,a7 ; Pop the saved size
Heap.asm:\error addq.l #2,a7
Heap.asm: addq.l #4,a7
Heap.asm: addq.l #4,a7
Ints.asm: addq.l #2,a7
Ints.asm: addq.l #4,a0
Ints.asm: addq.l #2,a0
Ints.asm: addq.l #1,a0
Kernel.asm: addq.l #2,a0 ; Skip the PPG file size
Kernel.asm: addq.l #2,a0 ; Src is here
Kernel.asm: addq.l #8,a7
Library.asm: addq.l #8,a7
Link.asm: addq.l #6,a7
Link.asm: addq.l #2,a7 ; Pop LIO timer
Link.asm: addq.l #6,a7
Link.asm: addq.l #6,a7
Link.asm: addq.l #4,a0 ; Skip Data Len (We don't care about it !)
Link.asm: addq.l #6,a7
Link.asm: addq.l #8,a7
Link.asm: addq.l #6,a0
Link.asm: addq.l #1,a3 ; Skip first (0)
Link.asm: addq.l #6,a0 ; Len
Link.asm: addq.l #2,a7
Link.asm: addq.l #5,a0 ; Skip Size.l (Nothing to read) and Type (Nothing to read).
Link.asm: addq.l #2,a7
Link.asm: addq.l #4,a7
Link.asm: addq.l #4,a7
Link.asm: addq.l #1,a0 ; Skip 0
Memstr.asm:\S2_End: addq.l #1,a1
Memstr.asm: addq.l #1,a0
Memstr.asm: addq.l #1,a1
Misc2.asm: addq.l #8,a7
Misc2.asm: addq.l #6,a7
Misc2.asm: addq.l #6,a7
Misc2.asm: addq.l #1,a1
Misc2.asm:\final_calc addq.l #1,a0
Misc2.asm: addq.l #4,a7
Misc2.asm: addq.l #2,a0 ; Skip Handle
Misc2.asm:\Done addq.l #6,a7 ; Pop frame
Misc.asm: addq.l #4,a7 ; Pop return address (should be the same as a1)
Misc.asm: addq.l #2,a7 ; Pop APD timer
Misc.asm: addq.l #2,a7
Misc.asm: addq.l #2,a7
Misc.asm: addq.l #1,a0
Process.asm: addq.l #2,a7
Script.asm: addq.l #3,a0 ; Skip first infos.
Script.asm: addq.l #1,a2
Script.asm: addq.l #3,a2
Script.asm: addq.l #6,a2
ShellIO.asm: addq.l #4,a7
ShellIO.asm:\exit addq.l #8,a7
ShellIO.asm: addq.l #1,a1
ShellIO.asm: addq.l #1,a1
ShellIO.asm: addq.l #6,a7
ShellIO.asm:\Done1: addq.l #1,a1 ; *a1 == ' ', so skip again ' '
ShellIO.asm: addq.l #4,a2 ; Next entry
ShellIO.asm:\FDone1 addq.l #1,a1
ShellIO.asm: addq.l #2,a7
ShellIO.asm: addq.l #8,a7
ShellIO.asm: addq.l #4,a7
ShellIO.asm: addq.l #4,a7
ShellIO.asm: addq.l #4,a7
ShellIO.asm: addq.l #8,a7
System.asm:\Find: addq.l #6,a7
System.asm: addq.l #4,a7
System.asm:\Skip addq.l #1,a0 ; Skip this character
System.asm: addq.l #1,a2 ; Skip first '"'
System.asm: addq.l #1,a2 ; Skip the 2 next chars '2>'
System.asm: addq.l #1,a2 ; Skip the next char '>' or '<'
System.asm: addq.l #1,a2 ; Skip the next char '>'
System.asm: addq.l #6,a7
System.asm: addq.l #2,a1 ; default: write
System.asm: addq.l #1,a0 ; Skip second char '>'
System.asm: addq.l #2,a1 ; mode: append
System.asm: addq.l #4,a7
System.asm: addq.l #6,a7 ; Pop stack
System.asm:\no: addq.l #2,a2 ; Next command
System.asm: addq.l #2,a7 ; Pop pushed Handle
System.asm: addq.l #4,a7 ; Pop its address
System.asm: addq.l #4,a7 ; Fix stack Ptr
System.asm: addq.l #1,a2
System.asm: addq.l #4,a7
Tib.asm: addq.l #4,a7 ; Pop adress
Tib.asm: addq.l #8,a7 ; Update stack ptr
Tib.asm: addq.l #6,a7 ; Pop args of call
Tib.asm: addq.l #1,a4
Vat.asm: addq.l #4,a7
Vat.asm:\Cont addq.l #4,a7
Vat.asm: addq.l #2,a0 ; skips the 1st word (Max items)
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #2,a0 ; Skip max files
Vat.asm: addq.l #2,a0 ; Skip max files
Vat.asm: addq.l #1,a0
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #1,a1
Vat.asm: addq.l #2,a7 ; Pop size
Vat.asm:\error addq.l #4,a7 ; Pop a1
Vat.asm: addq.l #1,a1 ; a1 -> Name
Vat.asm: addq.l #1,a1 ; A1 -> ANSI Name of the folder to lock
Vat.asm: addq.l #2,a0
Vat.asm: addq.l #1,a1 ; Check for Src name
Vat.asm: addq.l #1,a1 ; Find it
Vat.asm:\end2: addq.l #4,a7
Vat.asm: addq.l #1,a1
Vat.asm: addq.l #1,a1
Vat.asm: addq.l #4,a7 ; Skip CUR_FOLDER_STR address
Vat.asm: addq.l #2,a7 ; Skip Folder Handle
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #1,a1
Vat.asm: addq.l #1,a0
Vat.asm: addq.l #1,a0 ; ANSI Ptr
Vat.asm: addq.l #1,a1
Vat.asm: addq.l #2,a0 ; Skip MAX item
Vat.asm: addq.l #2,a0
Vat.asm: addq.l #2,a0 ; Skip Number of entries
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #1,a1
Vat.asm: addq.l #1,a0
Vat.asm: addq.l #2,a7
Vat.asm: addq.l #6,a7
Vat.asm:\NoFree addq.l #2,a7
Vat.asm: addq.l #2,a7
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #8,a7
Vat.asm: addq.l #4,a7
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #4,a7
Vat.asm: addq.l #6,a7
Vat.asm:\invalid2 addq.l #2,a7
Vat.asm: addq.l #4,a7
Vat.asm: addq.l #4,a7
Vat.asm: addq.l #4,a7
Vat.asm:\Done: addq.l #1,a0
Vat.asm: addq.l #4,a7
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #6,a7
Vat.asm: addq.l #4,a7
Vat.asm: addq.l #4,a7 ; SKip return address
Vectors.asm: addq.l #2,sp
Window.asm: addq.l #4,a7
Window.asm: addq.l #2,a7
Window.asm: addq.l #8,a7
Window.asm: addq.l #4,a7
Window.asm: addq.l #8,a7
Window.asm: addq.l #8,a7
Window.asm:\Quit: addq.l #8,a7
Window.asm: addq.l #8,a7 ; Pop Clip & Rect
Window.asm:\Quit: addq.l #8,a7
Window.asm: addq.l #4,a7
Window.asm: addq.l #4,a7
Window.asm:\end addq.l #6,a7
Window.asm: addq.l #2,sp
Window.asm: addq.l #4,a7