movem.l d0-a6,-(a7)
move.l virt_screen_adress,a1 ;on met le plan0 dans a1
move.l ballevideplane0,a0 ;on charge adresse balle plane0 dans a0
move.w psxballe,d0 ;x
move.w psyballe,d1 ;y
move.w #$FF,d3
jsr graphlib:

move.l virt_screen_adress2,a1 ;on met le plan1 dans a1
move.l ballevideplane1,a0 ;on charge adresse balle plane0 dans a0
move.w psxballe,d0 ;x
move.w psyballe,d1 ;y
move.w #$FF,d3 jsr graphlib:

movem.l (a7)+,d0-a6
avec:
ballevideplane0:
dc.w 16
dc.w 2
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
ballevideplane1:
dc.w 16
dc.w 2
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
Fait planter la calculette alors que:
movem.l d0-a6,-(a7)
move.l virt_screen_adress,a1 ;on met le plan0 dans a1
move.l balleplane0,a0 ;on charge adresse balle plane0 dans a0
move.w psxballe,d0 ;x
move.w psyballe,d1 ;y
move.w #$FF,d3 jsr graphlib:

move.l virt_screen_adress2,a1 ;on met le plan1 dans a1
move.l balleplane1,a0 ;on charge adresse balle plane0 dans a0
move.w psxballe,d0 ;x
move.w psyballe,d1 ;y
move.w #$FF,d3 jsr graphlib:

movem.l (a7)+,d0-a6
avec:
balle1plane0:
dc.w 16
dc.w 2
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000011,%11000000
dc.b %00000100,%00110000
dc.b %00001000,%00011000
dc.b %00010000,%00001100
dc.b %00100000,%00000110
dc.b %00100000,%00000110
dc.b %00100000,%00000110
dc.b %00100000,%00000110
dc.b %00010000,%00001100
dc.b %00001000,%00011000
dc.b %00000100,%00110000
dc.b %00000011,%11100000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
balle1plane1:
dc.w 16
dc.w 2
dc.b %00000000,%00000000
dc.b %00000000,%00000000
dc.b %00000011,%11000000
dc.b %00000111,%11101000
dc.b %00001111,%11110100
dc.b %00011111,%00111010
dc.b %00111111,%10011101
dc.b %00111111,%11011101
dc.b %00111111,%11111101
dc.b %00111111,%11111101
dc.b %00011111,%11111010
dc.b %00001111,%11110100
dc.b %00000111,%11101000
dc.b %00000011,%11000000
dc.b %00000000,%00000000
dc.b %00000000,%00000000
Ne fait pas planter la calculette???
Aidez moi s'il vous plait, car ca fait du temps que je suis sur ce prob et ma caltos a dut planter au moins 30 fois
