i'm in trouble: yes. I got this strange glitch on my sprites.
This is a normal status picture:

And this is what I've got with a stretch:

I'm developing with NeoDevKit from NeoBitz and DatLib.
Since DatLib doesn't support stretch (maybe i'm so rookie that i can't use it as good as it requires with SCB234 function...), i'm using the function from standard DevKit:
change_sprite_zoom(IntroLava.maxWidth +1 , xz, yz, NGX.tileWidth);
Actually i'm trying to manage the clip value (4th argument) to hide that defect, but it's messy and not 100% working , sometime the clip value hides part of the picture.
Anybody has any hint?
I've tried to manipulate the ASM part of this function in the video library, but still didn't get the pie.
Thanks in advance!