EXCITE BIKE 68k !
C'est basé sur le jeu Nintendo de 1984 et c'est bibi qui a fait la traduction


(Ne vous fiez pas au screen, "l'essentiel" de la tradcution a été enlevé et le jeu est un peu plus touffu

Pour le télécharger, c'est ici...
EEEEEE XX XX CCCC IIIIII TTTTTT EEEEEE BBBBB IIIIII KK KK EEEEEE 666666 888888 KK KK EE XX XX CC II TT EE BB BB II KK KK EE 66 88 88 KK KK EEEE XXX CC II TT EEEE BBBB II KKKK EEEE 666666 888888 KKKK EE XX XX CC II TT EE BB BB II KK KK EE 66 66 88 88 KK KK EEEEEE XX XX CCCC IIIIII TT EEEEEE BBBBB IIIIII KK KK EEEEEE 666666 888888 KK KK ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- ----------------------------------- By Travis Fischer /Fisch\ ----------------------------------- -------------------------------------- phishfud@elknet.net -------------------------------------- --------------------------------------- February 29, 2004 --------------------------------------- ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- OVERVIEW: 1) Introduction 2) Requirements 3) Instructions 4) Hints and Help 5) Features 6) Credits 7) Disclaimer ============= INTRODUCTION ============= This game is a clone of the well-known NES Excitebike dirtbike racing game. Gameplay in Excitebike 68k is exactly the same as the original, as well as the Five built-in tracks. This program was designed with the Ti-89, Ti-89 Titanium, Ti-92+, and v200 in mind, and the same program should run on all three calculators. If needed, key information is provided in the game itself from the main menu's Info option. Have fun with this game :) ============= REQUIREMENTS ============= Send the two Excitebike files to your calculator and type excitebk() in the Home entry line to start. It does not matter if you send the 89 files to your 92+ or the V2Z (v200) Files to an 89 (Unless you have a Ti-89 Titanium!). The program is designed to detect which type of calculator it is being run on and the same program should run on all three calculators. Just make sure that one of the files has a .z extension (ASM extension on calc) and the other has a .y (ppg extension on calc). If you have a Ti-89 Titanium, you MUST send the appropriate Titanium launcher (instead of the .z file). The Ti-89 Titanium launcher is incompatable with the Ti-89, Ti-92+, and v200 launchers. Please note, that this program has yet to be tested on an actual Ti-89 Titanium, but in theory, it should work. ============= INSTRUCTIONS ============= General: -------- Race against one to three Computer AI Bikes, a Friend, or alone in one of Five Built-In Tracks or a Custom, external track. Avoid hazardous terrain and hit huge air on over twenty types of Terrain. Each track has a Record best time and also a qualifying time necessary for you to take in the top 3 and qualify to advance on to harder races. Default Keys (Same on all calculators): --------------------------------------- Up Moves the bike up on the track Down Moves the bike down on the track Left Tilts the bike backwards Right Tilts the bike forwards (only relevant when in the air) APPS Pauses the game ESC Quits the game Left and Down When held in the air, it will perform a Backflip for a Time bonus! Right and Up When held in the air, it will perform a Frontflip for a Time bonus! Calculator Specific Keys: Ti-89 Ti-92+ Ti-v200 ----------------------- 2nd F1 Hand Uses the slower gear for your bike, but it will not overheat you (Gas key) Shift F5 F1 Uses the faster gear for your bike, but it can overheat you (Turbo key) F5 F4 F3 Teacher Key, Quits the game Fast Modes: ------ In both Selection A and Selection B, Choose to race in any of Five built-in tracks. If you finish in the top 3, you will advance on to the next Round/Track until you do not qualify. You may also choose the option of Loading and Racing on an external Track, which you may not advance from. 1) Selection A - Race alone; It's just you vs. the track! 2) Selection B - Choose to race against One to Three computer opponents, adding another obstacle to an already challenging game. Keep in mind that you will crash if your front wheel collides with an opponent's rear wheel, or else you'll be eating dirt. 3) Multiplayer - Race against a Human opponent via the Link in a fast-paced one-on-one showdown! See the Linkplay section of this Readme for more information on the Multiplayer mode. 4) Track Editor - Build and customize your own Externally stored tracks and then race on them in either of the other two modes. Editor options include Creating, Editing, and Deleting External Tracks. In the Track Editor, the currently selected piece of Terrain will Blink. Pressing Left or Right will move your cursor in the corresponding direction at the top of the screen. Press the Gas key to place a Terrain and overwrite the currently selected blinking terrain. Press the Turbo key to accept a terrain choice and scroll on to the next piece of Track. You can scroll backwards along a Track by pressing the Backspace key (this will Not erase the track, it will just scroll the screen in the opposite direction). Be creative by making your tracks challenging and adding twists to them. NOTE - In Multiplayer Mode, only the Host Calc (the one to join the game first) has to have the external level if you wish to race on it. Two Player Info ---------------- Make sure that both Calcs have the Excitebike Files and that the Link cable is connected firmly into both Calcs and then choose the 'Multiplayer' option in the Main Menu. The Calculator which Joins the game first will become the Host, which, unless you are interested in the source, really doesn't matter. Multiplayer games have been extensively tested, but there is no way to ensure a 100% connection rate. There is a noticeable speed difference in the multiplayer games because of the large amounts of data that need to be transferred through the link each frame. If there is a Link Error, just try again; most of the time it will work. If one calc gets stuck waiting for the other calc to join when the other calc has already joined, one calc has entered the Multiplayer option when the other calc has not yet ran the Excitebike program. Both calcs have to be running the Excitebike program when you enter the Multiplayer option or else it probably will not work. Also, don't think that you have to both enter the Multiplayer option at the same time because it really doesn't matter as long as both calcs are running the Excitebike program. Remember that when racing against computer or human opponents, you will crash if your front wheel collides with an opponent's rear wheel. It is Very fun to play Excitebike with a friend so go try it! It is especially fun to challenge friends with your own custom-made tracks. NOTE - In Multiplayer Mode, only the Host Calc (the one to join the game first) has to have the external level if you wish to race on it. Cheats ------- After every race on Track 5 that your time is less than 50 seconds (with no cheats enabled), a message will be shown, notifying you of a new cheat. You can enter cheats in the Options menu. Each time you enter or reenter a cheat, you will either enable or disable it. If you entered a cheat successfully, a message will be shown indicating which cheat you have enabled/disabled. Cheats can be used in any game mode, but you will be unable to unlock new cheats if you have any turned on. ============== HINTS and HELP ============== If you find Anything wrong with the game, you know a way to improve Excitebike, or you are just lonely, your e-mail is very welcome. Please, no Spam or Junk e-mails. If you would like to reuse a major portion of the source, please contact me first. Hints: ----- 1) By either pressing Left or Right going INTO a jump, you can greatly change the type of jump you will have. Pressing Back (Left) will give a shorter, higher Jump. Pressing Forwards (Right) will give a longer, lower Jump. 2) Pull off Backflips Only on jumps that have steeper slopes. Even though you have more airtime on some of the longer jumps, you will have less backwards momentum/pull to finish your flip. I have found that Tall Bumps, both Monster Jumps, and the Large Bump Terrains are the best to perform flips on. Backflips look sweet and are also the *key* to qualifying on some of the harder courses. With each Backflip you perform, Three precious seconds are taken off the clock, so get flipping. 3) If in doubt when taking a jump, just let the bike fly as it wants to. Often this will be a slower method of travel, but it will be an easier time landing. 4) Line your bike's angle (tilt) up with the slope of the landing area. This will make your transition from obstacle to obstacle easier and faster. If your bike's Tilt is too far off of the slope of the landing area, your bike will crash. For example, if you land with a forward tilt on the Backwards slope of an obstacle, you will crash. The same goes if you land with a backwards tilt on the Forwards slope (or top edge) of an obstacle. 5) Try to avoid getting stuck in a group of same speed opponents as they can pen you in. This could be the difference between qualifying, and being eliminated. By colliding a bike's rear wheel with an opponent bike's front wheel, you can cause computer opponents to crash. Computer bikes, however, can also do the same to you, especially if you are packed in among a group of them while trying to avoid obstacles. 6) When designing a course, try to mix some harder challenges with easier ones to create a fun course for all. 7) Run over Cool spots often so your bike will not overheat (Arrow marks on the Track). 8) It helps to learn the track's contents! Knowing where a cool spot is or whether or not to take a jump will really pay off. 9) As in the original Excitebike, tapping Gas and/or Turbo while running back to your Bike after crashing will greatly speed up the process and get you racing much sooner. 10) If you are playing for a challenge, then multiple AI bikes are the best, but they will slow you down. Every frame, the CPU has to update several bikes instead of just your one, so you will Not possibly be able to finish a race as fast as you would without having any Computer bikes. ========= FEATURES ========= * Fast Gameplay *exactly* like the original NES version * Two-Player Link Races * Pseudo-3D look and feel * Five built-in tracks are the same as on the original * Grayscale double buffered graphics * Excellent, user-friendly Track Editor * Bikes have the ability to do Back and Front flips * Ti-89/92+/v200 Compatible (including Ti-89 Titanium) * Hidden, unlockable cheats * Game information/explanation included in-game * Runs Fast and Smooth on HW1 and HW2 68k Calcs * Customize your number of Computer opponents (Zero to Three) * Well Commented C Source Code included ======== CREDITS ======== This program was written by me, Travis Fischer. The graphics and tracks are all ripped from the original NES Excitebike. There are in-game scrolling Credits in the Info option off of the Main menu. I really have to give the biggest thanks to the Programming Message Board at http://pub26.ezboard.com/btichessteamhq. I visit it often and always find quick, correct answers to my many questions. If you are considering learning to program in C with TIGCC, then you should definitely visit that forum quite frequently. I would like to thank: --------------------- Thomas Nussbaumer Everyone at TICT The Tigcc Team Nintendo (NES) Open Source Malcolm Smith Zeljko Juric Kevin Kofler Sebastian Reichelt Lionel Debroux TechnoPlaza Clawsonia and Cisco, my Cat *And anyone else that I forgot Beta Testers: ------------ Clawsonia and Me, of course (Cisco has not tested the game, due to his lack of apposable thumbs) =========== DISCLAIMER =========== This program may be distributed by any other organization for non-commercial use only. You are free to re-use any part of the sourcecode in any of your Free projects. I hope that this game may help someone to learn C, but just remember to give credit where credit is due. This game has been extensively tested, but in case it causes something harmful, I am in no way Liable for what happens. The author expresses NO guarantees or warranties of the software and/or the data files, either expressed or implied. If you find any other bugs, please feel free to e-mail me at phishfud@elknet.net. If you like this game, then you may also like to try Ice Hockey 68k, an extensive 3v3 Hockey game programmed by me. It can be downloaded in the archives at www.ticalc.org.
Vertyos :
Hmm... Je viens d'essayer rapidement
Ce n'est pas une raison. La prochaine fois qu'un nouveau poste une question sans avoir lu le readme, je ne veux pas entendre une critique de ta part!