Oops! I think what you meant then was a "bomb-with-proximity-setting-off-spikey-thingies"!
> One funny thing happened: I removed 700 bytes worth of data, but the overall size of the ppg was reduced by 5 bytes !
That's what compression yields. Decreasing the uncompressed size of the code (i.e. its memory requirements) lowers compression ratios.
ebay Le 04/12/2004 à 07:05 can you make one for lower level calcks.
ie:the ti 84 plus silver edition?
The TI-84+ and the TI-68k are really different. Porting programs between these calcs is not an easy task, especially since their operating systems are different.

« Quand le dernier arbre sera abattu, la dernière rivière empoisonnée, le dernier poisson capturé, alors vous découvrirez que l'argent ne se mange pas
. »
Worse, the CPUs are different too (and the C compilers available for the Z80 aren't powerful enough to compile most C programs, even if they don't use 68k inline assembly), as is all the other hardware (screen, keyboard, ...). Games are usually very hardware-near, so this is even more of a problem than the OS.
ebay Le 05/12/2004 à 03:26 soooooooooooooooooo.
i have no idea what you just said
does that mean no?
dmwit Le 05/12/2004 à 04:42 Yes, that means no. [EDIT: I should say, "Well, that probably means no."]
An attempt (admittedly bad) to translate from Computer Programmer English to Layman English:
> the CPUs are different
The TI-83+ is fundamentally different from the TI-89. [EDIT: In particular, the two calculators use two different sets of commands to do computations, sort of like using two different languages. Imagine trying to use English to ask a Russian to add two and two and you'll quickly understand why even simple commands can be hard to change from one calculator to the other.]
> the C compilers available for the Z80 aren't powerful enough
Humans are smarter than calculators. TI-89's are smarter than TI-83's. Result: humans can make programs that the TI-83 can't understand. (...but that the TI-89 can understand.)
> all the other hardware (screen, keyboard, ...) [are different too]
Although they look similar, underneath the hood, every single part of the TI-89 is a lot different from its counterpart in the TI-83.
> Games are usually very hardware-near
Almost all games rely heavily on the specifics of the hardware, that is, on exactly how you access the keyboard, draw to the screen, use timers, change priorities, and a bunch of other technical details.
> so this is even more of a problem
Since games are programmed with exact hardware details in mind, and the hardware varies wildly from the TI-89 to the TI-83, it is especially hard to adapt a game from the TI-89 to the TI-83.
Now do you understand that there are pretty considerable troubles involved in trying to "make one for lower level calcks [sic]"?
~d
ebay Le 05/12/2004 à 18:49 yah, like makn for windows x.p., and trying to play it on a window 95.
thanx for clearing that up.
Jyaif Le 07/12/2004 à 21:09 Just so you know, I decided to start working on an on-calc map editor.
Don't know yet if I'll ever manage to make it work though (started 10 minutes ago).