./29723>

(et un four a mesh, et un four a textures

, c'est un "asset-baker"

le tool qui transforme les assets de la version editable a la version runtime-efficient)
------
[INFO][Particles]> No suitable nodegraph IR cache found. Recompiling nodegraph from source.
[INFO][Particles]> Nodegraph.Begin <Behavior>
[INFO][Particles]> Node.0.Shape
[INFO][Particles]> Node.1.Script (179 characters)
[INFO][Particles]> Node.2.Template.Begin <ShapeSample>, Path="Particles/Nodegraph_Templates.pkfx"
[INFO][Particles]> Node.2.0.ExportInput (Sampler)
[INFO][Particles]> Node.2.1.Script (43 characters)
[INFO][Particles]> Node.2.2.ExportInput (PCoords)
[INFO][Particles]> Node.2.3.Script (220 characters)
[INFO][Particles]> Node.2.4.ExportOutput (Sampler)
[INFO][Particles]> Node.2.5.ExportOutput (Velocity)
[INFO][Particles]> Node.2.6.ExportOutput (UV)
[INFO][Particles]> Node.2.7.ExportOutput (Color)
[INFO][Particles]> Node.2.8.ExportOutput (Normal)
[INFO][Particles]> Node.2.9.ExportOutput (Position)
[INFO][Particles]> Node.2.10.ExportOutput (PCoords)
[INFO][Particles]> Node.2.Template.End <ShapeSample>, Path="Particles/Nodegraph_Templates.pkfx"
[INFO][Particles]> Node.3.Script (28 characters)
[INFO][Particles]> Node.4.Constant3 = 0.000,-9.810,0.000
[INFO][Particles]> Node.5.XForm L2W
[INFO][Particles]> Node.6.XForm L2W
[INFO][Particles]> Node.7.Turbulence
[INFO][Particles]> Node.8.Template.Begin <SimplePhysics>, Path="(null)"
[INFO][Particles]> Node.8.0.Constant3 = 0.000,-1.000,0.000
[INFO][Particles]> Node.8.1.ExportInput (T)
[INFO][Particles]> Node.8.2.ExportInput (Accel)
[INFO][Particles]> Node.8.3.Constant1 = 0.500
[INFO][Particles]> Node.8.4.ExportInput (Velocity)
[INFO][Particles]> Node.8.5.Template.Begin <Square>, Path="(null)"
[INFO][Particles]> Node.8.5.0.ExportInput (Value)
[INFO][Particles]> Node.8.5.1.Script (297 characters)
[INFO][Particles]> Node.8.5.2.ExportOutput (Value)
[INFO][Particles]> Node.8.5.Template.End <Square>, Path="(null)"
[INFO][Particles]> Node.8.6.Mul
[INFO][Particles]> Node.8.7.Mul
[INFO][Particles]> Node.8.8.ExportInput (Position)
[INFO][Particles]> Node.8.9.Mul
[INFO][Particles]> Node.8.10.Add
[INFO][Particles]> Node.8.11.Turbulence
[INFO][Particles]> Node.8.12.Add
[INFO][Particles]> Node.8.13.ExportInput (Turbulence)
[INFO][Particles]> Node.8.14.Template.Begin <TurbulenceSample>, Path="Particles/Nodegraph_Templates.pkfx"
[INFO][Particles]> Node.8.14.0.Turbulence
[INFO][Particles]> Node.8.14.1.ExportInput (Location)
[INFO][Particles]> Node.8.14.2.ExportInput (Sampler)
[INFO][Particles]> Node.8.14.3.Script (34 characters)
[INFO][Particles]> Node.8.14.4.ExportOutput (Value)
[INFO][Particles]> Node.8.14.Template.End <TurbulenceSample>, Path="Particles/Nodegraph_Templates.pkfx"
[INFO][Particles]> Node.8.15.Constant1 = 1.234
[INFO][Particles]> Node.8.16.length
[INFO][Particles]> Node.8.17.GreaterOrEqual
[INFO][Particles]> Node.8.18.Mul
[INFO][Particles]> Node.8.19.Trigger
[INFO][Particles]> Node.8.20.Add
[INFO][Particles]> Node.8.21.Add
[INFO][Particles]> Node.8.22.ExportOutput (Overspeed)
[INFO][Particles]> Node.8.23.ExportOutput (Turbulence)
[INFO][Particles]> Node.8.24.ExportOutput (Velocity)
[INFO][Particles]> Node.8.25.ExportOutput (Position)
[INFO][Particles]> Node.8.Template.End <SimplePhysics>, Path="(null)"
[INFO][Particles]> Node.9.Constant1 = 0.500
[INFO][Particles]> Node.10.Template.Begin <TurbulenceSample>, Path="Particles/Nodegraph_Templates.pkfx"
[INFO][Particles]> Node.10.0.Turbulence
[INFO][Particles]> Node.10.1.ExportInput (Location)
[INFO][Particles]> Node.10.2.ExportInput (Sampler)
[INFO][Particles]> Node.10.3.Script (34 characters)
[INFO][Particles]> Node.10.4.ExportOutput (Value)
[INFO][Particles]> Node.10.Template.End <TurbulenceSample>, Path="Particles/Nodegraph_Templates.pkfx"
[INFO][Particles]> Node.13.Script (101 characters)
[INFO][Particles]> Node.14.Mul
[INFO][Particles]> Node.17.Add
[INFO][Particles]> Node.18.Turbulence
[INFO][Particles]> Node.19.Template.Begin <(null)>, Path="(null)"
[INFO][Particles]> Node.19.Template.End <(null)>, Path="(null)"
[INFO][Particles]> Node.20.ExportOutput (Layer_2)
[INFO][Particles]> Node.21.Billboard
[INFO][Particles]> Node.22.SetLife
[INFO][Particles]> Nodegraph.End <Behavior>