
Quand on a un poly qui a un point comme sur le shéma de moitib et au moins un autre dans le pyramide de vision ?
y ^ | | | x--------> x z (vers l'arrière)
Vertex tieBSVertices[50] = {{240,20,0},{240,0,-20},{240,0,20},{240,-20,0},{220,30,0},{220,0,-30},{220,0,30},{220,-30,0},{160,30,0},{160,0,-30},
{160,0,30},{160,-30,0},{40,50,50},{40,50,-50},{40,-50,50},{40,-50,-50},{20,30,30},{20,30,-30},{20,-30,30},{20,-30,-30},
{-140,30,30},{-140,30,-30},{-140,-30,30},{-140,-30,-30},{-140,10,10},{-140,10,-10},{-140,-10,10},{-140,-10,-10},{-160,30,30},{-160,30,-30},
{-160,30,30},{-160,-30,-30},{0,-30,-30},{0,-90,-70},{0,30,30},{0,90,70},{160,90,30},{160,90,-30},{0,110,0},{0,90,-70},
{0,90,70},{-160,90,-30},{-160,90,30},{160,90,-30},{160,90,30},{0,-110,0},{0,-90,70},{0,-90,-70},{-160,-90,30},{-160,-90,-30}};
short tieBSPolys[]= { // Vitre (5)
4, 2,0,1,3, 0,
4, 0,4,6,2, 0,
4, 3,7,5,1, 0,
4, 0,4,5,1, 0,
4, 3,7,6,2, 0,
// Moteur (5)
4, 20,16,17,21, 0,
4, 21,17,19,23, 0,
4, 23,19,18,22, 0,
4, 22,18,16,20, 0,
4, 20,21,22,23, 0,
// Panneau 1 (6)
3, 36,37,38, 1,
3, 38,39,37, 1,
3, 38,39,41, 1,
3, 41,42,38, 1,
3, 10,42,38, 1,
3, 36,38,40, 1,
// Fuselage 1 (8)
3, 10,12,8, 0,
3, 8,12,13, 0,
3, 8,13,9, 0,
3, 9,13,15, 0,
3, 9,15,11, 0,
3, 11,15,14, 0,
3, 11,14,10, 0,
3, 10,14,12, 0,
// Cockpit (4)
4, 4,8,10,6, 0,
4, 7,11,9,5, 0,
4, 4,8,9,5, 0,
4, 7,11,10,6, 0,
// Réacteur (4)
4, 28,24,26,30, 1,
4, 24,28,21,25, 1,
4, 25,21,29,27, 1,
4, 25,21,29,27, 1,
4, 27,29,30,26, 1,
// Panneau 2 (6)
3, 43,44,45, 1,
3, 44,45,46, 1,
3, 45,46,48, 1,
3, 45,48,49, 1,
3, 45,47,49, 1,
3, 43,45,47, 1,
// Fuselage 2 (6)
4, 14,18,16,12, 0,
4, 12,16,17,13, 0,
4, 13,17,19,15, 0,
4, 14,18,19,15, 0,
// Raccord (2)
2, 32,33, 1,
2, 34,35, 1};
positif positif positif négatif négatif positif négatif négatif